Path: utzoo!attcan!telly!lethe!torsqnt!news-server.csri.toronto.edu!cs.utexas.edu!wuarchive!uunet!zephyr.ens.tek.com!tektronix!sequent!cseaman From: cseaman@sequent.UUCP (Chris "The Bartman" Seaman) Newsgroups: comp.sys.amiga Subject: Re: Pirating CD-ROMS Keywords: CD-ROM Message-ID: <48778@sequent.UUCP> Date: 15 Dec 90 02:19:49 GMT References: <1990Dec11.205920.12986@daffy.cs.wisc.edu> <4751@disk.UUCP> Organization: Sequent Computer Systems, Beaverton, OR Lines: 40 specter@disk.UUCP (Byron Max Guernsey) writes: < And I am almost certain game manufacturers won't produce A LOT for < this thing until enough applications such as the encyclopedia appear that < many many people will already have one. I wouldn't bet my life savings on that if I were you. < My last arguement is, not to be overly fussy, but what game do you know of < that takes up an entire cd rom? The largest game I currently know of (I < am certain there are other large ones but don't flame) is Kings Quest V < for IBM (do they have it for amiga?) which is like 10 megs. Maybe < even dragons lair! But the point is, it takes 10X the amount of time to < produce a 10 meg game than it does to produce a one 3 1/2 880k floppy < game. This means more production on the part of the software dudes, and < less income during that time of production. You assume that all the graphics will be 'hand-drawn' graphics. What is to stop a developer from digitizing live action sequences, or producing spectacular ray-traced animations. Admittedly, these may still require some touch-up, but you could easily (and relatively inexpensively) fill 200-300 Megabytes of CD-ROM space. And this doesn't even mention sound, which can take up LARGE amounts of disk space. < Ok, supposing they do put 880k floppies on a laserdisk, now they are not < preventing piracy..880k could be easily transferred to floppy. Suppose that a developer places specific block number references in their software. Blocks which could not exist on an 880K floppy. They could then scatter their files all over the CD-ROM, or not even use a file structure at all, but just randomly selected absolute sectors. There are many ways to prevent even a (relatively) small game from being pirated from a CD-ROM. Regards, Chris -- Chris (Insert phrase here) Seaman | ___-/^\-___ cseaman@gateway.sequent.com | //__--\O/--__\\ nI' yIyIn 'ej yIchep. ...!uunet!sequent!cseaman | // \\ The Home of the Killer Smiley | `\ /'