Path: utzoo!attcan!telly!lethe!torsqnt!news-server.csri.toronto.edu!rutgers!cbmvax!cbmehq!cbmger!peterk From: peterk@cbmger.UUCP (Peter Kittel GERMANY) Newsgroups: comp.sys.amiga Subject: Re: Pirating CD-ROMS Keywords: CD-ROM Message-ID: <644@cbmger.UUCP> Date: 14 Dec 90 17:01:12 GMT References: <1990Dec11.205920.12986@daffy.cs.wisc.edu> <4751@disk.UUCP> Reply-To: peterk@cbmger.UUCP (Peter Kittel GERMANY) Organization: Commodore Bueromaschinen GmbH, West Germany Lines: 29 In article <4751@disk.UUCP> specter@disk.UUCP (Byron Max Guernsey) writes: > >My last arguement is, not to be overly fussy, but what game do you know of >that takes up an entire cd rom? The largest game I currently know of (I >am certain there are other large ones but don't flame) is Kings Quest V >for IBM (do they have it for amiga?) which is like 10 megs. Maybe >even dragons lair! Well, experts tell me that the price of the CD media goes rapidly down, so who will care when one CD is not completely full? The result is, the price depends on the software developing costs (plus marketing), but not on the distribution media. So this is no big argument. And on the other side, it is VERY easy to get some megabytes filled with only several nice HAM or other hires pictures, where you have today C64 like graphics instead. I think, they could make better graphics for many of these games already today, they just aren't able to cram it onto one distribution disk. >To agree with you though, I suppose some new games could be produced which >used LOTS and LOTS and LOTS of digitized music and Images. I'm sure though >that pirates would eliminate the music playing code, and transfer what >images they could to floppy for hard drive installation. MUSIC would >take up the most space. Oh, sorry, you said the same as I, at least for some parts :-). -- Best regards, Dr. Peter Kittel // E-Mail to \\ Only my personal opinions... Commodore Frankfurt, Germany \X/ {uunet|pyramid|rutgers}!cbmvax!cbmger!peterk