Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!rice!uupsi!sunic!nuug!sigyn.idt.unit.no!solan1.solan.unit.no!bergma From: bergma@solan.unit.no (Kristian Bergmann) Newsgroups: comp.sys.amiga.games Subject: Re: Help with Beyond Zork Message-ID: <1990Dec10.163928.19317@idt.unit.no> Date: 10 Dec 90 16:39:28 GMT References: <1990Nov27.072056.10044@evax.arl.utexas.edu> Sender: news@idt.unit.no (Usenet news admin) Reply-To: bergma@solan.unit.no (Kristian Bergmann) Organization: University of Trondheim Lines: 37 In article <1990Nov27.072056.10044@evax.arl.utexas.edu>, marler@evax.arl.utexas.edu (T. Gordon Marler) writes: |> I would appreciate any help with the following puzzles in Beyond Zork: |> |> 1) How do you get rid of the Monkey Grinder? Or at least get past him? Sorry, no idea.. |> |> 2) How do you cross the infinite rope bridge? I have flown the pterodactyl, no other way that I know of. |> |> 3) How do you get out of the cellar in the Inn after the door has been |> slammed shut on you? You climb the stack of barrels, (or whatever) and find the bottle, then use the wand of sayonara (teleport). The shop of magic will tell you which wand/rod etc. does what. |> |> 4) What good is the pterodactyl, or its whistle after you have obtained |> it? Is the voice that you hear in your head him, or something/one else? You zap him with wand of anastesia, and pull out the arrow, apply the weed, and take the whistle. He will come if you blow the whistle. Now you need the saddle from where the unicorn is at, use the wand of levitation to get it. You can then fly the pterodactyl. |> |> 5) How do you prevent the hunters from taking the Minx with them? Sorry, don't know. |> |> Thanks. my pleasure...by the way, have you got the answer to the riddles? Or gotten the tear of the crocodile? I think maybe the onion is the key, but how do you get it to the crocodile? Is there a point of helping the baby-thingy in the mud, except for compassion? |> |> marler@evax.arl.utexas.edu s082@brems.ii.uib.no Ketil Malde