Xref: utzoo comp.sys.amiga.games:2859 comp.sys.amiga.tech:16875 Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!samsung!olivea!oliveb!isc-br!ewu!mpierce From: mpierce@ewu.UUCP (Mathew W. Pierce) Newsgroups: comp.sys.amiga.games,comp.sys.amiga.tech Subject: Help with programming boardgame Message-ID: <1363@ewu.UUCP> Date: 11 Dec 90 07:54:11 GMT Followup-To: poster Organization: Eastern Washington Univ. Cheney WA Lines: 19 Hi all, I have some questions regarding board-game programming. I am going to write a couple of simple board-type games and don't really know how I should handle the game pieces. I will write the game in C, and since there is no fast action, I will do no assembler at all ( great since I barely know any!). My question is - how should I program the game pieces? Should they be simple graphic objects with a set of coordinates in their definition, or should I program them as bobs and use intuition functions to manipulate them? I plan to use a scrolling superbitmap window for a playing surface, so there is no problem there. Any help on how the pieces should be programmed would be appreciated, I don't need any code, just a hint and maybe a short explaination. Thanks, Mathew Pierce