Path: utzoo!attcan!uunet!wuarchive!cs.utexas.edu!sun-barr!rutgers!ub!ubvmsd.cc.buffalo.edu!v092mgp5 From: v092mgp5@ubvmsd.cc.buffalo.edu (Scott K Wood) Newsgroups: comp.sys.amiga.games Subject: Re: REAL Dragon's Lair.. Message-ID: <50294@eerie.acsu.Buffalo.EDU> Date: 10 Dec 90 18:54:52 GMT References: <49913@eerie.acsu.Buffalo.EDU> <1990Dec10.173359.23706@maverick.ksu.ksu.edu> Sender: news@acsu.Buffalo.EDU Reply-To: v092mgp5@ubvmsd.cc.buffalo.edu Organization: University at Buffalo Lines: 25 Nntp-Posting-Host: ubvmsd.cc.buffalo.edu News-Software: VAX/VMS VNEWS V1.3-4.4 In article <1990Dec10.173359.23706@maverick.ksu.ksu.edu>, set@phobos.cis.ksu.edu (Steve E Tietze ) writes... >Dragons Lair. I would also like the address to revieve a disk. May be we >can put our heads together and make our own version of Dragons Lair. Good >Suggestion for using Amiga Vision. Would their be any problem with this >process ? I don't see any problem. Apparently, the editor of AmigaWorld has already done the same thing! From what I can see, AmigaVision's main task would be driving the laserdisk. After that, it is simply a game of timing! Granted, it would take a bit of time to go through EACH and EVERY room that was in the original and figure out all the correct moves and the timing for the moves, but beyond that, the project doesn't seem TOO complicated. I think it would be WELL worth it! I was a AVID fan of all those laserdisk games that were so short-lived, and would love to be able to play it again! Ah well...perhaps we can bring back the dead, on the Amiga! 8-) Scott BITNET : v092mgp5@ubvms.bitnet INTERNET : v092mgp5@ubvmsd.cc.buffalo.edu : skwood@lictor.acsu.buffalo.edu : skwood@autarch.acsu.buffalo.edu