Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!wuarchive!usc!ucsd!ucbvax!bloom-beacon!deccrl!news.crl.dec.com!decvax.dec.com!shlump.nac.dec.com!euclid.enet.dec.com!owen From: owen@euclid.enet.dec.com (Steve Owen) Newsgroups: comp.sys.amiga.games Subject: Re: REAL Dragon's Lair.. Message-ID: <18077@shlump.nac.dec.com> Date: 11 Dec 90 14:01:34 GMT Sender: newsdaemon@shlump.nac.dec.com Organization: Digital Equipment Corporation. Maynard, MA Lines: 27 In article <1990Dec10.173359.23706@maverick.ksu.ksu.edu>, set@phobos.cis.ksu.edu (Steve E Tietze ) writes... >Dragons Lair. I would also like the address to revieve a disk. May be we >can put our heads together and make our own version of Dragons Lair. Good >Suggestion for using Amiga Vision. Would their be any problem with this >process ? >B I read in AmigaWorld (a couple of issues ago) that someone there HAS done this with AmigaVision. I guess they all you need is, 1) the origonal Dragon's Lair disk (or any of those type of games), 2) a laser disk player that is controlable through a serial port, and 3) an Amiga running AmigaVision. I wonder if the guy at AmigaWorld would mind releasing his 'flow' code from AmigaVision? _____ ///______________________________________________________________________ | /// Only Amiga makes it possible! | Music: Anything but slop 40 | |\\\/// Macintosh: pseudo productivity | Beer: Sam Adams Boston Lager | | \XX/ OS/2: half an operating system | Major: Mechanical Engineering | |---------------------------------------------------------------------------- | |Steve | owen@euclid.enet.dec.com(Now-Dec)| "Cool your jets man!"-Bart takes | |Owen | sowen@lynx.northeastern.edu(Jan+)| Heat Transfer and Fluid Dynamics | -------------------------All normal disclaimers apply--------------------------