Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uunet!mcsun!corton!mirsa!avahi.inria.fr!colas From: colas@avahi.inria.fr (Colas Nahaboo) Newsgroups: comp.sys.amiga.games Subject: Powermonger Keywords: simply incredible Message-ID: <1990Dec11.121059@avahi.inria.fr> Date: 11 Dec 90 11:10:59 GMT References: <1990Dec5.110344.6364@zorch.SF-Bay.ORG> <5045@bwdls58.UUCP> <1990Dec6.035355.23149@zorch.SF-Bay.ORG> <1990Dec10.141402.15081@gdr.bath.ac.uk> Sender: news@mirsa.inria.fr Reply-To: colas@avahi.inria.fr (Colas Nahaboo) Organization: Koala Project, Bull Research France Lines: 15 Nntp-Posting-Host: avahi.inria.fr Ok, let's start speaking of Playing PowerMonger... How do you cope with the 12 carrier pigeons limitation? I find this the only dubious point of the game, since it is easy to send by mistake 3 ou 4 pigeons to a commander (forgot that the 2nd commander is selected, then change your attitude... a pigeon takes off). Populous didn't have anything irreversible, so you could battle fiercely for hours... PowerMonger seems more "irreversible" (new towns do not appear) Of course this may be only a first false impression, the game seems so rich... -- Colas Nahaboo, Bull Research France -- Koala Project -- GWM X11 Window Manager Internet: colas@mirsa.inria.fr, Phone: (33) 93.65.77.70, Fax: (33) 93 65 77 66 INRIA Sophia, 2004, rte des Lucioles, B.P.109 - 06561 Valbonne Cedex, FRANCE