Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!elroy.jpl.nasa.gov!ncar!gatech!mcnc!uvaarpa!vger.nsu.edu!manes From: manes@vger.nsu.edu Newsgroups: comp.sys.amiga.games Subject: Sniffle, Sniffle no memory was (FAUG demo of Powermonger by E.A.) Message-ID: <361.276631c6@vger.nsu.edu> Date: 12 Dec 90 17:33:58 GMT References: <1950@unlisys.in-berlin.de> <1990Dec5.110344.6364@zorch.SF-Bay.ORG> <1787@seti.inria.fr> <1990Dec10.133123@avahi.inria.fr> <22110@well.sf.ca.us> <9424@mirsa.inria.fr> Lines: 118 In article <9424@mirsa.inria.fr>, buffa@kish.inria.fr (Michel Buffa) writes: > In article <22110@well.sf.ca.us>, farren@well.sf.ca.us (Mike Farren) writes: >> colas@avahi.inria.fr (Colas Nahaboo) writes: > > [Relatively good comments about OS Resource Usage from Mike..deleted] > > You compare Powermonger and Dpaint. Are you mad ??? I haven't got 5 megs of > memory, and I don't want disk access only because one crazy programmer wrote > his game so that people with a lot of memory won't have any disk access. Here, take this, its a tissue. Wipe the tears from your eyes. Maybe Santa will be good to you this year and get you a memory upgrade. > > Powermonger is nice in the fact that it didn't make any disk acess once the > games is started. Between a lot of disk access (overlays) and multitasking > (which I really don't care on my "normal" amiga) and people with a lot of You don't care about multitasking? I wonder why you bought a Amiga then. Personally I detest programs that shut down the multitasking system when it is not necessary. There *are* programs (games) that *require* the dumping of the Amiga operating system for speed etc., however most games that I have seen do nothing all that special. It appears that most game writers don't want to learn the Amiga environment; and opt for the 'easy'. > memory happy, and no disk acess for everybody (more fun to play a game without > disk access) and some Mike Farren's unhappy on the net, my choice is evident. > And don't forget that in the world thare are 5/6 of Amiga 500 with 512k, > single drive. For those people who think I was wrong about the seperating the Amiga line. I offer you this gentleman for your review. He bought his amiga to play games, he doesn't appear to want (need?) AmigaDOS 2.0, as it might require more memory. Lets get Commodore to rename the A500 to Nintendo Plus before it is too late! :-) > > HEY MIKE ! What games did you write so that you can give such "good" advices ? Whoa! Are you saying that Mike is not entitled to an opinion? From what platform do you spout your stuff from. Too me, you sound like a frustrated ex-Commodore 64 owner. > Did you write better games than Populous and Powermonger ? Using only the Rom > code ? Well, why don't you write your own version of Powermonger, with > multitasking capabilities, overlays everywhere, HD installability, full > compatibility with every computer on the earth, better animation, better > graphics... Why aren't you on the cover of a magazine ? Please... > > I'm really fed-up with all these people who talk about programming techniques > and never wrote a GOOD game. Mike, I tried once one of your game in a shop, > and I'm sorry but it was terrible. The animation was slow, slow... Ans so long > to load with a single drive... I can not even remeber the name of this game. I think you can get your memory loss problem solved by seeing a doctor. It seems strange that you can remember an author and not a title of a program. I am fed up with people who don't want to push the manufactures to do what ought to be done, just because it does not effect them. I am fed up with the memory-whiners. I can't possibly believe that you said you tried one of Mike's games and found it to be lousy. What programs have you ever written for public consumption!? My friend, you speak from a un-informed viewpoint. I have written several PC (text) games for the BBS market, and text oriented game programming for the commercial market is no piece of cake. I strongly suggest that you write a program and support it. > > Tell us what good games you wrote. We'll make a vote, and if it seems for > everybody that they are good games, then we will listen to you. Rude.. very rude. > > Bullfrog wrote Populous, wrote Powermonger, Flood. They are all good games. Do > you think they never thought about writing the game only using the Rom code, > multitask, and so on... They are good programmers, they are not Dumb people. > They certainly tried this before and discovered that making a good scrolling > with the Scrollraster function is impossible, that multitasking games that use > a lot of computing power are too slow on Amiga without accelerator cards. > You know mike, in 10k, you can put a lot of nice sound effects. I prefer > programmers who give me good sound effects (like in Powermonger) than > programmers who write a bad multitasking OS friendly game with poor sound > effects. Lets name this the "Nintendo mentality". Note this paragraph and allow it to sink in. This type of thinking will be the un-doing of the Amiga. > > Tell me ONE good arcade game that multitask on the amiga. > Perahps if you define good. I happen to like MindWalker. > And don't forget, I want to know the games you wrote. > -- > ------------------------------------------ > Michel Buffa: Projet Robotvis, INRIA, France > > Internet: buffa@sardaigne.inria.fr > Surface Mail: Michel BUFFA, INRIA - Sophia Antipolis, > 2004, route des Lucioles, 06565 Valbonne Cedex -- FRANCE > Voice phone: (33) 93.65.78.39, Fax: (33) 93 65 77 65 > ------------------------------------------ -mark= +--------+ ================================================== | \/ | Mark D. Manes "Mr. AmigaVision" | /\ \/ | manes@vger.nsu.edu | / | (804) 683-2532 "Make up your own mind! - AMIGA" +--------+ ==================================================