Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uunet!mcsun!corton!mirsa!kish.inria.fr!buffa From: buffa@kish.inria.fr (Michel Buffa) Newsgroups: comp.sys.amiga.games Subject: Re: Sniffle, Sniffle no memory was (FAUG demo of Powermonger by E.A.) Message-ID: <9436@mirsa.inria.fr> Date: 13 Dec 90 09:01:55 GMT References: <1950@unlisys.in-berlin.de> <1990Dec5.110344.6364@zorch.SF-Bay.ORG> <1787@seti.inria.fr> <1990Dec10.133123@avahi.inria.fr> <22110@well.sf.ca.us> <9424@mirsa.inria.fr> <361.276631c6@vger.nsu.edu> Sender: news@mirsa.inria.fr Reply-To: buffa@mirsa.inria.fr Organization: Inria Sofia Antipolis Lines: 166 Nntp-Posting-Host: kish.inria.fr In article <361.276631c6@vger.nsu.edu>, manes@vger.nsu.edu writes: > In article <9424@mirsa.inria.fr>, buffa@kish.inria.fr (Michel Buffa) writes: > > In article <22110@well.sf.ca.us>, farren@well.sf.ca.us (Mike Farren) writes: > >> colas@avahi.inria.fr (Colas Nahaboo) writes: > > > > [Relatively good comments about OS Resource Usage from Mike..deleted] > > > > You compare Powermonger and Dpaint. Are you mad ??? I haven't got 5 megs of > > memory, and I don't want disk access only because one crazy programmer wrote > > his game so that people with a lot of memory won't have any disk access. > > Here, take this, its a tissue. Wipe the tears from your eyes. Maybe > Santa will be good to you this year and get you a memory upgrade. Good argumentation isn't it ? I haven't got money to spend for this. I just want to have fun, and people like you think a game should be written like a word processor. I hate computer freaks like you, people who masturbate themselves in front of the screen of their sacred machine. Have you got commodore shares ? > > Powermonger is nice in the fact that it didn't make any disk acess once the > > games is started. Between a lot of disk access (overlays) and multitasking > > (which I really don't care on my "normal" amiga) and people with a lot of > > You don't care about multitasking? I wonder why you bought a Amiga then. Playing games. Huh !!! This is comp.sys.amiga.games. not comp.sys.amiga.multitasking. > Personally I detest programs that shut down the multitasking system when it > is not necessary. There *are* programs (games) that *require* the dumping > of the Amiga operating system for speed etc., however most games that I > have seen do nothing all that special. You haven't tried many games apparently. Try X-OUT, R-TYPE, BATTLE SQUADRON, SILKWORM, TURRICAN, LOTUS ESPRIT TURBO, and you'll understand quite easily why these games don't multitask. It appears that most game writers > don't want to learn the Amiga environment; and opt for the 'easy'. Easy to write Powermonger ? Come on... > > memory happy, and no disk acess for everybody (more fun to play a game without > > disk access) and some Mike Farren's unhappy on the net, my choice is evident. > > And don't forget that in the world thare are 5/6 of Amiga 500 with 512k, > > single drive. > > For those people who think I was wrong about the seperating the Amiga line. > I offer you this gentleman for your review. He bought his amiga to play > games, he doesn't appear to want (need?) AmigaDOS 2.0, as it might require > more memory. Lets get Commodore to rename the A500 to Nintendo Plus > before it is too late! :-) And so ? Why do you think most people buy an A 500 ? For playing games. In europe the A500 is considered as the best micro computer for playing games. If I really wanted to work, I wouldn't have a simple Amiga. I'm doing a Phd in computer engineering, and spend all the day with my sparc station, compiling C programs. Do you really thing that once at home, I'll make programs, type in a report using a word processor ?????? NO ! I put a game in, push CTRL-A-A, and just have fun. What's wrong with that. We are talking about games, don't forget that. > > HEY MIKE ! What games did you write so that you can give such "good" advices ? > > Whoa! Are you saying that Mike is not entitled to an opinion? From what > platform do you spout your stuff from. Too me, you sound like a frustrated > ex-Commodore 64 owner. No. I had an Apple II. > > Did you write better games than Populous and Powermonger ? Using only the Rom > > code ? Well, why don't you write your own version of Powermonger, with > > multitasking capabilities, overlays everywhere, HD installability, full > > compatibility with every computer on the earth, better animation, better > > graphics... Why aren't you on the cover of a magazine ? > > Please... Why please ? Mike farren always says the same thing on the net, when we try to talk about games he doesn't say "what a great game, I had hundreds hours of fun", he says "the game doesn't multitask, don't buy it". I'm just fed up !!! > > I'm really fed-up with all these people who talk about programming techniques > > and never wrote a GOOD game. Mike, I tried once one of your game in a shop, > > and I'm sorry but it was terrible. The animation was slow, slow... Ans so long > > to load with a single drive... I can not even remeber the name of this game. > > I think you can get your memory loss problem solved by seeing a doctor. > It seems strange that you can remember an author and not a title of a > program. Yes, because the game wasn't noticeable at all and Mike is. > I am fed up with people who don't want to push the manufactures to do what > ought to be done, just because it does not effect them. I am fed up with > the memory-whiners. I can't possibly believe that you said you tried one > of Mike's games and found it to be lousy. What programs have you ever > written for public consumption!? You don't understand. Buy a magazine about games, and read it. They never talk about multitasking, HD installability... I really don't care of Commodore. If tomorrow there is a better computer for games, I'll buy it. I'm not defending my computer like it was my wife. I havent' got any commodore shares. I expected people in this newsgroup to talk about good games, but the newsgroup is polluted by people like you. I posted a lot of messages with reviews of Turrican, cadaver, Flood. This is what should be in comp.sys.amiga.GAMES. > > My friend, you speak from a un-informed viewpoint. I have written > several PC (text) games for the BBS market, and text oriented game > programming for the commercial market is no piece of cake. I > strongly suggest that you write a program and support it. Why ? I just talked about Mike Farren's games. I don't care if he writes bad games, but if he wrote good games, I just want to know which ones. I then will go to a shop, try them, and if they are good I'll certainly buy some. But I hate people who say "this game is not well written" when they talk about a very good game, and talk like they could have done the same thing much better. > > Tell us what good games you wrote. We'll make a vote, and if it seems for > > everybody that they are good games, then we will listen to you. > > Rude.. very rude. Rude, but normal. If Mike says simple thing like "Wow, in the level five of X-out this is the way to beat the big monster:..." I'll listen to him. But instead he says "Don't buy this game, the autghors are lazy programmers, it's not well written, I know very well the system...." > > Bullfrog wrote Populous, wrote Powermonger, Flood. They are all good games. Do > > you think they never thought about writing the game only using the Rom code, > > multitask, and so on... They are good programmers, they are not Dumb people. > > They certainly tried this before and discovered that making a good scrolling > > with the Scrollraster function is impossible, that multitasking games that use > > a lot of computing power are too slow on Amiga without accelerator cards. > > You know mike, in 10k, you can put a lot of nice sound effects. I prefer > > programmers who give me good sound effects (like in Powermonger) than > > programmers who write a bad multitasking OS friendly game with poor sound > > effects. > > Lets name this the "Nintendo mentality". Note this paragraph and allow > it to sink in. This type of thinking will be the un-doing of the Amiga. Forget the Amiga. The amiga 500 market is very much the same as the nintendo market. The only difference is that the variety of games is much bigger on the amiga. As Kent sayd in the very first review of Powermonger, 5/6 of the amiga market for games is made of A500 owners with only 512k. Should they be killed, or maybe should they all buy a memory expansion for you to be happy ? > > Tell me ONE good arcade game that multitask on the amiga. > > Perahps if you define good. I happen to like MindWalker. One point for you. Tell me another one ! ------------------------------------------ Michel Buffa: Projet Robotvis, INRIA, France Internet: buffa@sardaigne.inria.fr Surface Mail: Michel BUFFA, INRIA - Sophia Antipolis, 2004, route des Lucioles, 06565 Valbonne Cedex -- FRANCE Voice phone: (33) 93.65.78.39, Fax: (33) 93 65 77 65 ------------------------------------------