Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!yale!cmcl2!uupsi!sunic!kth.se!cyklop.nada.kth.se!news From: d89-rbi@musta.nada.kth.se (Ron Birk) Newsgroups: comp.sys.amiga.games Subject: Re: FAUG demo of Powermonger by E.A. -- long review Keywords: simply incredible Message-ID: <1990Dec13.125329.10748@nada.kth.se> Date: 13 Dec 90 12:53:29 GMT References: <1950@unlisys.in-berlin.de> <1990Dec5.110344.6364@zorch.SF-Bay.ORG> <1787@seti.inria.fr> <1990Dec10.133123@avahi.inria.fr> <22110@well.sf.ca.us> Organization: Royal Institute of Technology, Stockholm, Sweden Lines: 17 I agree in the fact that all programming beside the game (which is VER GOOD), are VERY BAD!!! They decided this time to only have manual-protection, but WHY using a special disk-format?? And not regular Amiga-Dos files, and WHY block the whole computer. At least they could have an option for A500 users with only 512K, and another for use who have som ebetter machines. Ans the worst thing is ALL DISK ROUTINES. They STINKS! No disk-access during the game one said, but why not turn off the disk-motor after reading the last file? Then the drive is working through all the game, which will be some hours!! Then if you have two drives you MUST have a disk in DF1: to get no trouble, but the game CAN'T handle data/save-disk in DF1:. You must swap disks!! Very BAD! Etc etc etc, If it wasn't for the game, I would already give the game to my dog.. Ron Birk