Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!wuarchive!psuvax1!psuvm!dxb132 From: DXB132@psuvm.psu.edu Newsgroups: comp.sys.amiga.games Subject: Re: FAUG demo of Powermonger by E.A. -- long review Message-ID: <90347.103037DXB132@psuvm.psu.edu> Date: 13 Dec 90 15:30:37 GMT References: <1950@unlisys.in-berlin.de> <1990Dec5.110344.6364@zorch.SF-Bay.ORG> <1787@seti.inria.fr> <1990Dec10.133123@avahi.inria.fr> <22110@well.sf.ca.us> Organization: Penn State University Lines: 19 In article <22110@well.sf.ca.us>, farren@well.sf.ca.us (Mike Farren) says: >but that doesn't change the fact that it's just sloppy. No disk accesses? >What the hell difference do disk accesses make, if you can limit them to A very big difference!!! I hate endless disk access; I hate ANY disk access! I'm sure lots of people feel the same way. The most playable games usually have little or no disk access. I don't really care if such a game is system-nasty, either. On the other hand, massive 3-disk games MUST be hard disk installable, or take advantage of my 3megs of RAM, to be playable. Being system-friendly is a real advantage here. By the way, of all the people I know personally here at school with Amigas, only ONE person does not have a hard drive. (He has 1meg & 2 floppies). In fact, the vast majority have 2000s with 40MB hard drives & 3MB of RAM. Not all the world is running 512K Amigas with 1 floppy. And yes, we all play lots of games! -- Dan Babcock