Path: utzoo!censor!geac!torsqnt!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!wuarchive!uunet!mcsun!i2unix!inria!seti!margaux.inria.fr!rouaix From: rouaix@margaux.inria.fr (Francois Rouaix) Newsgroups: comp.sys.amiga.games Subject: Re: Powermonger Keywords: pigeons Message-ID: <1796@seti.inria.fr> Date: 12 Dec 90 11:14:59 GMT References: <1990Dec5.110344.6364@zorch.SF-Bay.ORG> <5045@bwdls58.UUCP> <1990Dec6.035355.23149@zorch.SF-Bay.ORG> <1990Dec10.141402.15081@gdr.bath.ac.uk> <1990Dec11.121059@avahi.inria.fr> Sender: news@seti.inria.fr Organization: The Software Winery Lines: 21 In article <1990Dec11.121059@avahi.inria.fr> colas@avahi.inria.fr (Colas Nahaboo) writes: >Ok, let's start speaking of Playing PowerMonger... > >How do you cope with the 12 carrier pigeons limitation? I find this the only >dubious point of the game [ rest deleted] Well, another dubious point is that you have to send a pigeon to tell a captain to kill a sheep... I thought that the captain has some initiative after all. BTW, did someone find out the criterions for joining new captains ? It happened to me only once or twice, and I didn't understand why. --Francois -- *- Francois Rouaix // We are all prisoners here, * *- rouaix@inria.inria.fr \X/ of our own device * *- SYSOP of Sgt. Flam's Lonely Amigas Club. (33) (1) 39-55-84-59 (Videotex) * Disclaimer: Opinions expressed are my own, not those of my employer.