Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!samsung!zaphod.mps.ohio-state.edu!wuarchive!bcm!dimacs.rutgers.edu!aramis.rutgers.edu!remus.rutgers.edu!paul.rutgers.edu!njin!uupsi!sunic!kth.se!cyklop.nada.kth.se!news From: d89-rbi@dront.nada.kth.se (Ron Birk) Newsgroups: comp.sys.amiga.games Subject: PowerMonger (WARNING!!) Message-ID: <1990Dec13.215621.15667@nada.kth.se> Date: 13 Dec 90 21:56:21 GMT Organization: Royal Institute of Technology, Stockholm, Sweden Lines: 27 I wrote about the REALLY BAD disk-routines in Powermonger, and I want to complete them on some new discoveries that a friend of mine found. And thats some serious stuff!!! Please read ahead if you want to know something: As I sad earlier the disk access was so bad so we decided to REWRITE ALL disk-routines in the game!! One thing that bothered me was that BULLFROG didn't turned the disk motor off, and your drive was on still rotating during the whole game!! SO my friend start to operate, and what did he found??? They didn't even include a CHECKSUM CHECK!!!! So what happen when you come to level 39 after some hours play? Yes you are correct!! The computer will flip out!! And that exactly what happened to us one time while we play. It doesn't matter how slow you read or how carefull you are, sometimes you will read some wrong bytes, and if you do not check the sector checksum you will get wrong data! So now we had a complete rewritten disk routines in our new version that do turn off the drive motor and do check the sector checksum!! If someone wonder, yes we did bought the original and we havent't spread our version, but we thinking about sending it to BULLFROG so they will learned to the next time! Why engage in a game so long time and do it so GOOD and destroy it with the bad disk access?? Lucky there aren't so many disk accesses but there some! Ron Birk