Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!tut.cis.ohio-state.edu!anaconda.cis.ohio-state.edu!tj From: tj@anaconda.cis.ohio-state.edu (Todd R Johnson) Newsgroups: comp.sys.amiga.games Subject: Corporation Warning Message-ID: <86769@tut.cis.ohio-state.edu> Date: 14 Dec 90 02:29:01 GMT Sender: news@tut.cis.ohio-state.edu Reply-To: Organization: Ohio State University Computer and Information Science Lines: 55 Subtitle: Things the magazine reviews don't tell you. Anyone considering the purchase of Corporation (by Core Design Ltd.) should be aware of the following problems: 1. The game will not run in 68020 mode on my A2620 card. A3000 owners are out of luck with this one. It's probably because all those extra instructions on the 020 and 030 chips just really overload the machine and would make the animation too slow. And that FPU just takes too much power to leave any left for truly smooth scrolling. 2. The game does not multi-task. Big surprise huh? You must boot to start and boot when you are done playing. 3. The game is not hard disk installable. In fact, it has some kind of horrible disk protection that gronks the disk every so often. Because of 1, 2, and 3, a lot of people probably won't buy the game. Don't worry, though, Core won't get mad at you, they will just chalk up the lost sales to piracy. 4. Every time you initially load the game you must sit though a long intro. After you have seen this once, there is really no use viewing it again, but there is no way to skip over it. 5. You can save your game to a formatted disk, but the program does not have a format capability built-in. 6. A bug in the 3d routines sometimes lets you look through walls. 7. I've only played the game for a few hours and it has already crashed twice on restarts. 8. And speaking of restarts... When you die---and this happens a lot---you only have ten seconds to insert your saved game disk. If you don't get it in in time, the program makes you select and equip a new character. To get back to your saved game you either have to kill the new character or reboot, which is a lengthy process. 9. The building graphics are really poor. They could have at least done some texture mapping. When you are close to a wall you can't even tell if you moving---the viewport is just a solid gray wall. As for gameplay: for now I'll reserve judgement. The authors certainly don't know much about monotonicity---I just keep dying and dying. There is little guidance. It reminds me a lot of Drakkhen where all you do is die, die, die. ---Todd -- Todd R. Johnson tj@cis.ohio-state.edu Laboratory for AI Research The Ohio State University