Path: utzoo!utgpu!news-server.csri.toronto.edu!rutgers!apple!well!farren From: farren@well.sf.ca.us (Mike Farren) Newsgroups: comp.sys.amiga.games Subject: Re: FAUG demo of Powermonger by E.A. -- long review Message-ID: <22186@well.sf.ca.us> Date: 15 Dec 90 21:24:32 GMT References: <1950@unlisys.in-berlin.de> <1990Dec5.110344.6364@zorch.SF-Bay.ORG> <1787@seti.inria.fr> <1990Dec10.133123@avahi.inria.fr>, <22110@well.sf.ca.us> Lines: 20 dw3w+@andrew.cmu.edu (Database Work) writes: >for the majority of the people the extra time making it compatible with >AmigaDOS is not worth it. The point is that it doesn't take much extra time, if you think about it. It isn't very difficult to do at all - certainly less difficult than writing all of your own routines to replace all of the AmigaDOS routines that you use. >Think of the small percentage of users with the resources avaiilable to do >what you want games to do, and see if you feel the extra effort is justified. Yes, it is. If, as Buffa suggests, 5/6 of all Amigas don't have the extras, that means that 1/6 of them DO. That's 300,000 machines - a big market. Besides, if you're going to take that tack, then the only machine anyone should ever develop for is the original 1000, with 256K. After all, not EVERYONE has those "extras"... -- Mike Farren farren@well.sf.ca.us