Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!samsung!zaphod.mps.ohio-state.edu!sdd.hp.com!wuarchive!emory!gatech!psuvax1!psuvm!dxb132 From: DXB132@psuvm.psu.edu Newsgroups: comp.sys.amiga.tech Subject: Re: MFM coding/protection. Message-ID: <90339.161058DXB132@psuvm.psu.edu> Date: 5 Dec 90 21:10:58 GMT References: <1990Nov27.113820.28055@cck.cov.ac.uk> <40337@ut-emx.uucp> <1990Dec5.114110.26904@cck.cov.ac.uk> Organization: Penn State University Lines: 25 In article <1990Dec5.114110.26904@cck.cov.ac.uk>, csg019@cck.cov.ac.uk (-~=Zaphod=~-) says: >karma!), or write a fast loader or anything else a it technical. By the way, I've yet to see a "fast loader" that's even slightly noticeably faster than trackdisk. (In fact, some of them that wait for the index are SLOWER!). I wonder why some smart programmer doesn't write a really really fast loader? I'll tell you why: it's not possible! The loading time is dominated by the rotation speed of the disk (200ms), so the decoding and other routines that make a loader unique are almost totally irrelevent to the loading time! People still make custom loaders though, because the OS is usually eliminated (another story). Another retorical question: Why can't the people why know how to program the Amiga properly (taking advantage of all available hardware, for example) get together with the people who know how to bang on the hardware to get great arcade games?! Will the two ends ever meet? All you people writing text editors and terminal programs: why not write a game instead just to please me?? :-) (This is not a flame - add smileys until it makes sense). -- Dan Babcock