Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uunet!orca.dsd.es.com!javelin.es.com!pashdown From: pashdown@javelin.es.com (Pete Ashdown) Newsgroups: comp.sys.amiga.tech Subject: Re: Animate vs Manual Blitter Message-ID: <1990Dec12.140157.1352@javelin.es.com> Date: 12 Dec 90 14:01:57 GMT References: <22111@well.sf.ca.us> Reply-To: pashdown%javelin@dsd.es.com Organization: Evans & Sutherland Computer Corp., Salt Lake City, Utah Lines: 18 farren@well.sf.ca.us (Mike Farren) writes: >I whipped up a quick blitter routine in assembly which >moved an object as desired (16 X 16 pixels), and it blazed - I could >have nearly 50 objects moving around before a noticable speed degradation >happened. Of course, I wasn't doing background saves or anything like >that, but that would have been easy to add, and wouldn't have hurt the >performance all THAT much - six men, 12 X 11, should be a piece of cake. Hey Mike, how about a post of that routine? >Mike Farren farren@well.sf.ca.us -- "While you are here, your wives and girlfriends are dating handsome American movie and TV stars. Stars like Tom Selleck, Bruce Willis, and Bart Simpson." -- Baghdad Betty Pete Ashdown pashdown%javelin@dsd.es.com ...dsd.es.com!javelin!pashdown