Path: utzoo!censor!geac!torsqnt!news-server.csri.toronto.edu!cs.utexas.edu!usc!zaphod.mps.ohio-state.edu!rpi!peck From: peck@ral.rpi.edu (Joseph Peck) Newsgroups: comp.sys.amiga.tech Subject: Simple Audio question Message-ID: <8GG^X6$@rpi.edu> Date: 14 Dec 90 17:10:50 GMT Sender: Joseph Peck Organization: Rensselaer Polytechnic Institute, Troy NY Lines: 25 Nntp-Posting-Host: ral.rpi.edu Hello all. I have a quick question on how to correctly select an audio channel for playing a sound. Currently everything works; i.e. I allocate all 4 channels, and can play a sound on any given channel. However, I get warnings when I compile my program with lattice C. I select the channel with: AIOptr->ioa_Request.io_Unit = #; where # is either 1,2,3 or 4. I am assuming that I should be putting something other than just simple constants here, but the RKM's don't cover this too well. (I am sure that someone will probably disagree with me, but I really don't see it) The better part is that the RKM's refer to io_Unit as a bit field, while the header files seem to think that it is a pointer to a structure. Maybe I am just too tired to read it correctly..... So, can anyone give me a hand? Thanks, Joe Peck peck@ral.rpi.edu