Path: utzoo!censor!geac!torsqnt!news-server.csri.toronto.edu!cs.utexas.edu!wuarchive!usc!apple!agate!ucbvax!LSUVM.BITNET!$CSD211 From: $CSD211@LSUVM.BITNET (Mark Orr) Newsgroups: comp.sys.apple2 Subject: Re: Stellar 7 re-release Message-ID: <9012090428.AA16094@apple.com> Date: 9 Dec 90 03:30:46 GMT References: Sender: daemon@ucbvax.BERKELEY.EDU Organization: The Internet Lines: 61 In reply to two messages from Brian Tao: |>Stellar-7 could be done on the IIgs...but it still wouldn't be as good as |> the PC version. | | No way... if that were the case, why is Sierra bothering with the Atari |and the Amiga then? Games using SuperVGA or Mac II enhanced video would be so |much nicer than ST or Amiga graphics. What do you mean "it still wouldn't be |as good as the PC version"? Is that an excuse not to write the game? It |should be re-phrased "Stellar-7 will be good enough on the GS." Certainly a |heck of a lot better than the original, and that was awesome. Why is Sierra bothering with the Atari and Amiga? In this case, they aren't. Stellar-7 has only been released for PC clones and for no other machine. I don't believe that they will make Atari ST or Amiga versions (at least, they didn't say so in the article.) Besides, Sierra didn't write the game, Dynamix (i.e. Damon Slye) did. Dynamix is doing several other games for the PC and I really don't think he (or Sierra) gives a flip about what happens with the Apple II anymore. |> Someone posted that Sierra has released a new version of Stellar-7 and |> asked when a GS version would be written. It'll never be written. The GS |> cant do what that program needs it to do. Stellar-7 uses VGA (640x480 |> graphics) with 256 colors; the GS cant do 640x480 and cant do 256 colors |> in its highest (640) mode. | | I hope your way of thinking does not reach Sierra! The original Stellar-7 |on the Apple II ran in hi-res graphics (280x192) in monochrome. It was an |excellent game. What's wrong with Stellar-7 running on a GS in 320x200 mode? |Fill-mode graphics and hidden-line removal is old hat now (i.e.: various FTA |demos, Polyognia, etc, etc) Add really powerful stereo sound effects to it, |and it would rival (and surpass) the VGA version. I never said that Stellar-7 wasn't an excellent game. I own it, and have spent more time than I would like to admit on that game. As far as the "powerful stereo sound effects" go, perhaps you haven't heard the Roland LAPC-1 for the PC. The article didn't say that Stellar-7 supports it, but coming from Sierra, I'd imagine it did. The Ensoniq cannot surpass the LAPC-1. The Apple IIgs's CGA-level graphics against VGA...HAHAHAHAHA (no match) With the FTA demos, you're still talking about a program written on the metal. I bet anything that Stellar-7 on the PC wasn't written that way. And you can't demand that a company write a machine-specific version for the IIgs. BTW, for which gs would you have them write it for, the ROM01 or ROM03 (since we can't use tools...much too slow to handle what the FTA does) ? There are no two ways about it...The Apple IIgs hardware must be upgraded. |"/"/"/"/"/"/"/"/"/ | Brian T. Tao | UUCP: torag!pnet91!taob | |/ " | University of Toronto | INET: taob@pnet91.cts.com | |" The Apple II / | Scarberia, ON | taob@pro-micol.cts.com | |/ Lives On!! " |:::::::::::::::::::::::::::::::::::::::::::::::::::::::| |" / | "Computer guru? Someone who got their computer a | |/"/"/"/"/"/"/"/"/" | couple of weeks before you did." (Alvin Toffler) | ---------------------------------- | MARK A. ORR | | $CSD211 @ LSUVM.SNCC.LSU.EDU | | @ LSUVM.BITNET | ----------------------------------