Path: utzoo!censor!geac!torsqnt!news-server.csri.toronto.edu!cs.utexas.edu!ut-emx!ccwf.cc.utexas.edu From: ifar355@ccwf.cc.utexas.edu (David H. Huang) Newsgroups: comp.sys.apple2 Subject: Re: Stellar 7 re-release Message-ID: <41201@ut-emx.uucp> Date: 11 Dec 90 20:21:52 GMT References: <9012090428.AA16094@apple.com> <1990Dec9.132414.19329@nntp-server.caltech.edu> <2445@unsvax.NEVADA.EDU> <14704@smoke.brl.mil> Sender: news@ut-emx.uucp Reply-To: ifar355@ccwf.cc.utexas.edu (David H. Huang) Organization: The University of Texas at Austin Lines: 28 In article <14704@smoke.brl.mil> gwyn@smoke.brl.mil (Doug Gwyn) writes: >In article <2445@unsvax.NEVADA.EDU> alfter@uns-helios.nevada.edu (SCOTT ALFTER) writes: >>...since when did CGA let you pick from 4096 colors?) > >I like my IIGS, but I would never claim that its SHR graphics is very good. >The nearest PBM PC family equivalent is somewhere between CGA and EGA, so >"CGA-level graphics" is not too far off. The GS's SHR graphics are definitely better than CGA. Although the resolution leaves much to be desired, if you look at the 320x200 mode, which is used in most games for both the GS and the IBM, I would put the GS's graphics between EGA and VGA. The GS has 16 colors out of a pallete of 4096 on one scan line, and 16 palletes so you can easily get 256/4096, and with some timing, 3200/4096, although I don't think an animation-intensive game would be able to use the 3200 color mode. IBM VGA in 320x200 mode has 256 colors out of 262,144 right? I think GS graphics come pretty close to that. Now if the GS could get 640x480 or 1024x800, I would be very happy :-) -- David Huang | Internet: ifar355@ccwf.cc.utexas.edu | "My ganglion is stuck in UUCP: ...!ut-emx!ccwf.cc.utexas.edu!ifar355 | a piece of chewing gum!" America Online: DrWho29 |