Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!usc!apple!agate!ucbvax!newton.ccs.tuns.ca!macausla From: macausla@newton.ccs.tuns.ca (Robert MacAusland) Newsgroups: comp.sys.apple2 Subject: GS Sound (was Re:Stellar 7) Message-ID: <90Dec13.174825est.57523@ugw.utcs.utoronto.ca> Date: 13 Dec 90 22:44:26 GMT References: <9012131556.AA27137@tortoise.cis.ohio-state.edu> Sender: daemon@ucbvax.BERKELEY.EDU Organization: The Internet Lines: 13 I own a GS and have a friend with an Amiga and most of the games that I've seen that have been ported (i.e. Zany Golf, Marble Madness) to the Amiga don't compare in any way to the GS versions. However, there are many Amiga specific examples which (IMHO) put the GS to shame. The opening sequence for Shadow of the Beast is one of the best examples that comes to mind. Maybe this has something to do with the fact that most of the Amiga demos I've seen use real instrument samples (sampling is something that the Amiga does VERY well). Anyway, just thought I'd throw in my two cents worth. Btw, does ANYONE know when 'they' are going to officially release SynthLab? If it winds up getting shelved I'm going to be very upset. -- /* Robert MacAusland -> macausla@newton.ccs.tuns.ca */