Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uunet!tut.cis.ohio-state.edu!CIS.OHIO-STATE.EDU!meekins From: meekins@CIS.OHIO-STATE.EDU (timothy lee meekins) Newsgroups: comp.sys.apple2 Subject: Re: "Normal" colors and resolution... Message-ID: <9012160218.AA09882@apple.cis.ohio-state.edu> Date: 16 Dec 90 02:18:56 GMT References: <90349.004024AABENSON@MTUS5.BITNET> Sender: meekins@tut.cis.ohio-state.edu Organization: Ohio State University Computer and Information Science Lines: 17 In article <90349.004024AABENSON@MTUS5.BITNET> you write: >In response to Ryan Collins asking about IIgs colors... > >Normally, without doing anything even remotely close to being tricky, you >can get 16 colors (of 4096) on a 320 * 200 screen. This is the graphics mode >used by most games. Actually...there are 16 palettes to choose from, so there are up to 256 colors (4096) to use...with no overhead... -- ----------------------------------------------------------------------------- >> Tim Meekins <<>> Snail Mail: <<>> Apple II << >> meekins@cis.ohio-state.edu <<>> 8372 Morris Rd. <<>> Forever! << >> timm@pro-tcc.cts.com <<>> Hilliard, OH 43026 <<>> << -----------------------------------------------------------------------------