Path: utzoo!censor!geac!torsqnt!news-server.csri.toronto.edu!cs.utexas.edu!samsung!uunet!clyde.concordia.ca!ganymede!terre.DMI.USherb.CA!houde From: houde@terre.DMI.USherb.CA (Francois Houde) Newsgroups: comp.sys.cbm Subject: Re: Miscellaneous CBM64 questions to end the year :-) Keywords: ultimax Message-ID: <1990Dec10.024823.17649@DMI.USherb.CA> Date: 10 Dec 90 02:48:23 GMT References: <1990Dec4.014321.14609@frey.nu.oz.au> Sender: usenet@DMI.USherb.CA (Pour courrier Usenet) Organization: Universite de Sherbrooke, Quebec Lines: 18 Nntp-Posting-Host: terre.dmi.usherb.ca In article <1990Dec4.014321.14609@frey.nu.oz.au> c8923075@frey.nu.oz.au (Chris Baird) writes: >Q4: ULTIMAX ---- One fine night (~1am) I was looking through the memory > configurations & noticed the lay-out for the never released ULTIMAX. > It wasn't difficult to see why; 4K RAM, 8K ROM & 4K I/O. Yuck,,,, > Question :- How far did Commodore get with this? Is there source > code for the Kernal lying around somewhere, and how different would > it have been from the std. 64? (Kernal & Char ROM, etc) Ultimax : I think that was the Commodore Max Machine, a game machine which had the same architecture as the C-64 (Sound,video,sprites) but ONLY 4k ram for the video buffers. (I think that was 16k actually) Remember the game cartridges? (omega race, kickman, mouse trap) these were made to work both on C-64 and Max. Another case of the "machine that never saw the light of day" thread. === Etienne === via Houde@DMI.USHERB.CA