Path: utzoo!attcan!uunet!know!sdd.hp.com!usc!julius.cs.uiuc.edu!psuvax1!psuvm!cunyvm!ndsuvm1!mtus5!cmwolf From: CMWOLF@MTUS5.BITNET Newsgroups: comp.sys.cbm Subject: Rotation in Two Dimensions, Dude! Message-ID: <90344.192136CMWOLF@MTUS5.BITNET> Date: 11 Dec 90 00:21:36 GMT Organization: Computing Technology Services, Michigan Technological Univ. Lines: 19 Does anyone have a routine that would take a pixel block (e.g. a sprite) and rotate it? I'd settle for something as simple as 90 degrees, but would like to be at least able to do it in 45 degree jumps, and would love to be able to do it in 1 degree jumps. I have no idea how to start such an undertaking. I'll settle for any tips or ideas anyone might have. I'd also like to be able to rotate a block of pixels of different sizes, e.g. a user blocked (defined) area. Second: Does anyone have a program that would help me with schematic drawings, as in draw them and print them. I need something a bit more specific than CAD for the 64. I'd like something that already has the resistors, etc, defined. Thanks for any help (C) CMWOLF @ MTUS5