Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uunet!tellab5!ram From: ram@tellabs.com (Bob Martin) Newsgroups: comp.sys.handhelds Subject: Re: Minehunt high score Summary: I agree! Message-ID: <4813@tellab5.tellabs.com> Date: 12 Dec 90 18:37:14 GMT References: <17951@shlump.nac.dec.com> <7360028@hpfcso.HP.COM> Sender: news@Tellabs.COM Organization: Tellabs, Inc., Lisle, IL Lines: 15 In article <7360028@hpfcso.HP.COM> rrd@hpfcso.HP.COM (Ray Depew) writes: >> .... The most aggravating thing is when you have a good game >> going and you find that there is no path to the goal, because it's completely >> barricaded! >Okay. But tied for "most aggravating" is when the game starts off with >"NEAR 3 MINES." Or when it says "Near 2 mines", and you guess the right one, and then it says "Near 4 mines", so it did you no good to guess right! -- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=--=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Bob Martin | ram@tellabs.com ...!uunet!tellab5!ram Tellabs, Inc. |"Listen to me now, and believe me later" - Hans & Franz Lisle, IL. 60532 |"Flibble-dee Floo" - Grumpy Old Man