Path: utzoo!attcan!uunet!samsung!uakari.primate.wisc.edu!sdd.hp.com!usc!julius.cs.uiuc.edu!psuvax1!psuvm!cunyvm!ndsuvm1!mtus5!ehyounk From: EHYOUNK@MTUS5.BITNET Newsgroups: comp.sys.mac.games Subject: Re: Sky Shadow on the IIfx Message-ID: <90341.120514EHYOUNK@MTUS5.BITNET> Date: 7 Dec 90 17:05:14 GMT References: <2898@esquire.dpw.com> Organization: Computing Technology Services, Michigan Technological Univ. Lines: 10 I believe that there is an init out there, the name of it I can't remember, that will wast a whole bunch of cpu cycles there by making the game playable. Another idea is to run sky shadow under multifinder, while having another program runing in the background. This doesn't work to well though, because the varing processor load tends to make the game speed up, then slow down, then speed up, then slow down...... Ed