Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!wuarchive!uwm.edu!ogicse!milton!ingram@milton.u.washington.edu From: ingram@milton.u.washington.edu (Douglas Ingram) Newsgroups: comp.sys.mac.games Subject: Wizardry Tricks Keywords: Is this all of them? Message-ID: <12851@milton.u.washington.edu> Date: 12 Dec 90 07:03:10 GMT Sender: ingram@milton.u.washington.edu Organization: University of Washington, Seattle Lines: 47 Ok, Here are some of the less obvious tricks/bugs I've worked out with Wizardry for the Mac. 1) The biggie is that if you use up (or "break") an item in combat (usually I use a potion) and if that item is not at the end of your equipment list, then whichever item IS at the end of your list is duplicated. For example: Start with: End with: Use Item 4 in combat --> 1) Long Sword 1) Long Sword 2) Plate Mail 2) Plate Mail 3) Dios Potion 3) Dios Potion 4) Dios Potion 4) Armor of Lords 5) Armor of Lords 5) Armor of Lords Note that EQUIPPED items can be duplicated...thus you CAN be wearing multiple suits of armor at once. You won't get the AC benefits for all of them, however, until you REMOVE one of the sets...so you can be wearing as many as 7 suits of armor at once. Wielding extra weapons doesn't seem to augment damage. As a side note, one of my only gripes about the game is that when you kill a monster, it doesn't list how many times you hit and for how much damage like other versions of Wiz. I was really put off by this, but of course, I got over it. 2) If you come back up and have Werdna's Amulet in the Swag Bag, the computer won't catch it. This means you can bring up low-level characters by fooling the computer into thinking THEY recovered the amulet! Of course, using (1), you can bring up SEVERAL amulets, one at a time... 3) The special items I found were: Armor of Lords, Murasama Blade, Blade Cuisinart, Dagger of Thieves...I think that is all. The Dagger of Thieves converts any thief (even of neutral alignment) into a Ninja of the same level! This was great! Armor of Lords gives regeneration, and wearing 7 of them gives +7 hp per round. ---- I think that is about everything big that I found. Of course, I know where most of the steps are, how to get around Murphy's Ghosts, but I was never able to find out if all the statuettes and keys ever gained the party anything. Did anyone work all of this out? Doug Ingram / ingram@u.washington.edu / ingram@uwaphast.bitnet / "Carpe Datum."