Xref: utzoo comp.sources.wanted:14530 alt.sources.d:1193 rec.games.misc:12886 rec.games.programmer:2714 Path: utzoo!utgpu!cs.utexas.edu!uunet!bbs!ddsw1!zane From: zane@ddsw1.MCS.COM (Sameer Parekh) Newsgroups: aus.games,comp.sources.wanted,alt.sources.d,rec.games.misc,rec.games.programmer Subject: Re: Maze generation Keywords: how-to maze generate program wanted Message-ID: <1990Dec18.035646.7316@ddsw1.MCS.COM> Date: 18 Dec 90 03:56:46 GMT References: <1215@syacus.acus.oz> <1990Dec13.190759.9297@craycos.com> <1990Dec15.093542.2725@pegasus.com> <1990Dec16.181459.10786@craycos.com> Reply-To: zane@ddsw1.MCS.COM (Sameer Parekh) Organization: ddsw1.MCS.COM Contributor, Wheeling, IL Lines: 17 In article <1990Dec16.181459.10786@craycos.com> scott@craycos.com (Scott Bolte) writes: > I do not see how that would cause a problem. Why don't you try > the following unrolled code... It is not nearly as obscure as > the original code, which several people have confirmed came > from the obfuscated code contest. I thought the patterning of the code was neat. Did you notice that it looked like a maze? (Yet I compiled it, but I just got straight lines, not a maze) -- zane@ddsw1.MCS.COM