Xref: utzoo alt.sources.d:1196 rec.games.misc:12888 rec.games.programmer:2715 Path: utzoo!utgpu!cs.utexas.edu!uunet!adimail!tel From: tel@adimail.UUCP (Terry Monks) Newsgroups: alt.sources.d,rec.games.misc,rec.games.programmer Subject: Re: Maze generation Keywords: how-to maze generate program wanted Message-ID: <610@adimail.UUCP> Date: 18 Dec 90 14:29:07 GMT References: <1215@syacus.acus.oz> <1990Dec13.190759.9297@craycos.com> <1990Dec14.001604.20990@informix.com> Followup-To: poster Lines: 16 > In article <1990Dec13.190759.9297@craycos.com> scott@craycos.com (Scott Bolte) writes: > > > >char*M,A,Z,E=40,J[40],T[40];main(C){for(*J=A=scanf(M="%d",&C); > >-- E; J[ E] =T > >[E ]= E) printf("._"); for(;(A-=Z=!Z) || (printf("\n|" > >) , A = 39 ,C -- > >) ; Z || printf (M ))M[Z]=Z[A-(E =A[J-Z])&&!C > >& A == T[ A] > >|6<<27 works fine on a Sun Sparcstation... -- Terry Monks Automata Design Inc (703) 472-9400