Xref: utzoo comp.sources.wanted:14541 alt.sources.d:1197 rec.games.misc:12889 rec.games.programmer:2716 Path: utzoo!utgpu!cs.utexas.edu!sdd.hp.com!spool2.mu.edu!uwm.edu!uwvax!beaner.cs.wisc.edu!sls From: sls@beaner.cs.wisc.edu (Steve Scott) Newsgroups: aus.games,comp.sources.wanted,alt.sources.d,rec.games.misc,rec.games.programmer Subject: Re: Maze generation Keywords: how-to maze generate program wanted Message-ID: <1990Dec18.171931.968@spool.cs.wisc.edu> Date: 18 Dec 90 17:19:31 GMT References: <1990Dec15.093542.2725@pegasus.com> <1990Dec16.181459.10786@craycos.com> <1990Dec18.035646.7316@ddsw1.MCS.COM> Sender: news@spool.cs.wisc.edu (The News) Organization: U of Wisconsin CS Dept Lines: 13 In article <1990Dec18.035646.7316@ddsw1.MCS.COM> zane@ddsw1.MCS.COM (Sameer Parekh) writes: > > I thought the patterning of the code was neat. Did you notice >that it looked like a maze? (Yet I compiled it, but I just got >straight lines, not a maze) > >-- >zane@ddsw1.MCS.COM > *Looks* like a maze? Look again. It *spells* maze. --Steve