Path: utzoo!attcan!utgpu!cs.utexas.edu!samsung!sdd.hp.com!hplabs!hplabsz!sartin From: sartin@hplabsz.HPL.HP.COM (Rob Sartin) Newsgroups: alt.sources.d Subject: Re: Maze generation Message-ID: <6383@hplabsz.HPL.HP.COM> Date: 18 Dec 90 17:34:33 GMT References: <1215@syacus.acus.oz> <1990Dec13.190759.9297@craycos.com> <1990Dec14.001604.20990@informix.com> <1990Dec17.142513@avahi.inria.fr> Reply-To: sartin@cup.hp.com (Rob Sartin) Organization: Hewlett-Packard, Open Systems Software Division Lines: 7 Summary: Expires: Sender: Followup-To: Actually, most of you already have a good program for maze solution (as opposed to generation), it's called pathalias. Just enter all the rooms as having links of cost 1 to the rooms they connect to and then run pathalias with the "entrance" node. Voila, you get a minimum length path to every room. It'll solve non-planar mazes, too. Rob