Path: utzoo!censor!geac!torsqnt!news-server.csri.toronto.edu!cs.utexas.edu!usc!apple!portal!cup.portal.com!PLai From: PLai@cup.portal.com (Patrick L Faith) Newsgroups: comp.ai Subject: Re: Toward an Emotional Computer Message-ID: <37025@cup.portal.com> Date: 18 Dec 90 04:43:40 GMT References: <28884@usc> Organization: The Portal System (TM) Lines: 26 As to computer emotions ... this is a Very Very important topic ... and it is not esoteric. Basicly the connections between states are linear ... i.e. if you represent something by how it is connected with other things .... so between each node that are associated there is a connection. well the problem is this ... how do you effect a group of nodes without having connections to them. i.e. lets say one node should effect 10000 nodes, it is a major waist of resources to have that one node connected to each of the effected 10000 nodes. So instead you have non-linear connections (i.e. not point to point ... or node to node) that effect a certain type of nodes, or nearby nodes ... etc... What non-linear connections really are - are emotions. one emotion node when triggered ... effects all nearby nodes or all nearby nodes of a certain type. Thus non-linear connections (emotions) are a very key important concept in making sophisticated computations, computationally feasable. sorry for the speed i did these notes ... i don't know of any paper that treats emotions correctly when doing complicated ai's ... any references you pick up i'm be interested ... since i'm coding this kind of stuff. PLai