Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!usc!jarthur!ucivax!megatek!rstewart From: rstewart@megatek.UUCP (Rich Stewart) Newsgroups: comp.arch Subject: Re: Let's pretend (i860 graphics unit) Keywords: Intel, 586, windows Message-ID: <866@wizard.megatek.uucp> Date: 19 Dec 90 18:09:33 GMT References: <3042@crdos1.crd.ge.COM> <1990Dec18.082623.16648@kithrup.COM> <3058@crdos1.crd.ge.COM> <1990Dec19.060521.16051@iecc.cambridge.ma.us> Organization: Megatek Corporation, San Diego, California Lines: 20 In article <1990Dec19.060521.16051@iecc.cambridge.ma.us> johnl@iecc.cambridge.ma.us (John R. Levine) writes: >-- Graphics support of various kinds. The 860 has a little support for >ray tracing, with some instructions that make it easy to whiz through your >data structures and figure out what obscures what. One might also like some >support for bit-aligned bit-blits, though that tends to tie up the data bus >and so would be far more useful if it had some separate path to memory, at >least to video memory, that didn't lock out the CPU. > >-- >John R. Levine, IECC, POB 349, Cambridge MA 02238, +1 617 864 9650 >johnl@iecc.cambridge.ma.us, {ima|spdcc|world}!iecc!johnl >"Typically supercomputers use a single microprocessor." -Boston Globe What on the i860 supports ray tracing? It has limited z buffer support, multiple pixel output, and some color interpolation support. Back to the 586, block operations, pixel functions, and plane operations would all be real nice to support a generic window concept. -Rich