Xref: utzoo comp.sys.ibm.pc.hardware:3892 comp.os.msdos.misc:816 Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!news.cs.indiana.edu!iuvax!bobmon From: bobmon@iuvax.cs.indiana.edu (RAMontante) Newsgroups: comp.sys.ibm.pc.hardware,comp.os.msdos.misc Subject: Re: CGA 16-color mode AND rare questions Message-ID: <78524@iuvax.cs.indiana.edu> Date: 17 Dec 90 15:34:53 GMT References: <1990Dec17.005334.383@iowasp.physics.uiowa.edu> Organization: 'twixt Dali and Dada Lines: 19 The CGA "16-color low-resolution mode" is the text mode. You get character graphics. The 16 colors are really eight colors, each available in two intensities; but the bright intensity is only available for the foreground, i.e. the characters. If you try to put the background into high intensity the display makes the foreground blink instead. (Actually I think you can reprogram the display adapter to provide high-intensity background, but it doesn't seem all that valuable a thing to do.) Low-resolution *graphics* mode gives you your choice of four four-color palettes (actually, two palettes, each in high and low intensities). One is red/yellow/green/black, the other is cyan/magenta/light-gray/black, where black is the background color and can be changed to any one of 16 possibilities (but you will still have only four colors on the screen at once). You get 320x200 dots to color this way. High-resolution graphics gives you 640x200 dots, but you only get black and your-choice-of-one-of-16. My Turbo C User's Guide has a helpful discussion of this.