Path: utzoo!attcan!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!zaphod.mps.ohio-state.edu!usc!apple!apple.com!dgiles From: dgiles@apple.com (Darren Giles) Newsgroups: comp.robotics Subject: Robot Fencer (was RE: robot pool player) Message-ID: <11560@goofy.Apple.COM> Date: 18 Dec 90 01:38:41 GMT Sender: usenet@Apple.COM Organization: Apple Computer, Inc. Lines: 24 References:<12247@life.ai.mit.edu> <21680@ttidca.TTI.COM> <2323@greek.csd.mot.com> <154798@felix.UUCP> dennisg@felix.UUCP (Dennis Griesser) writes: >lance@motcsd.csd.mot.com (lance.norskog) writes: >>This brings up a subject dear to my heart: I'd like a robot fencing >>partner. Are there low-cost robots around which have the speed and >>flexibility to handle this? I've got the Power Glove already... >> >How about taking your Power Glove, clamping on some Eyephones (or a cheaper >equivalent), and firing up a Virtual Reality with a simulated partner to >practice with. If the simulation breaks down, at least it doesn't thrash >around with a foil! Great, with one major problem... how do you get the foils to interact? Ignoring the math involved in the simulation, this is a case where there HAS to be strong tactile feedback. Otherwise, you can't even parry! Which raises an interesting question (although it might fit better on a VR group): how could you give that kind of feedback? Ideas, anyone? +-------------------------------------+ "To be or not to be..." | Darren "No Nickname" Giles | (2b) || !(2b) | dgiles@Apple.com | TRUE +-------------------------------------+ Loses something in translation, eh?