Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!zaphod.mps.ohio-state.edu!think.com!linus!philabs!ttidca!hollombe From: hollombe@ttidca.TTI.COM (The Polymath) Newsgroups: comp.robotics Subject: Re: Robot Fencer (was RE: robot pool player) Message-ID: <21967@ttidca.TTI.COM> Date: 18 Dec 90 20:27:00 GMT References: <12247@life.ai.mit.edu> <21680@ttidca.TTI.COM> <2323@greek.csd.mot.com> <154798@felix.UUCP> <11560@goofy.Apple.COM> Organization: The Cat Factory Lines: 36 In article <11560@goofy.Apple.COM> dgiles@apple.com (Darren Giles) writes: }dennisg@felix.UUCP (Dennis Griesser) writes: }>lance@motcsd.csd.mot.com (lance.norskog) writes: }>>... I'd like a robot fencing }>>partner. ... }>>... I've got the Power Glove already... }>How about taking your Power Glove, clamping on some Eyephones ... }>... and firing up a Virtual Reality with a simulated partner to }>practice with. ... }... how do you get the foils to interact? }... there HAS }to be strong tactile feedback. Otherwise, you can't even parry! }... how could you give that kind of feedback? ... How about audio feedback with a solenoid in your foil's grip so you get an authentic sounding clash and a twitch in your hand to indicate contact? The forces involved in real-world fencing aren't all that great anyway. Even a bind & disarm only takes a few pounds. Maybe cables attached to your foil that pull tight to simulate contact? They could also provide a reference to the virtual fencer for your foil's actual position. Simulating broadsword, or even sabre, might be a little more difficult ... Whack! "Ouch!" "Keep that left hand behind you!" Maybe with mild electric shocks. (-: -- The Polymath (aka: Jerry Hollombe, M.A., CDP, aka: hollombe@ttidca.tti.com) Head Robot Wrangler at Citicorp(+)TTI Illegitimis non 3100 Ocean Park Blvd. (213) 450-9111, x2483 Carborundum Santa Monica, CA 90405 {csun | philabs | psivax}!ttidca!hollombe