Path: utzoo!attcan!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uunet!jarthur!petunia!unmvax!ddnvx1!ridout From: RIDOUT@ddnvx1.afwl.af.mil Newsgroups: comp.sys.amiga Subject: Re: Imagine 1.0 bugs and comments Message-ID: <16032@ddnvx1.afwl.af.mil> Date: 18 Dec 90 11:02:41 GMT References: <1990Dec16.214928.3290@wam.umd.edu> <1190@etnibsd.UUCP> <36933@cup.portal.com> <1375@rust.zso.dec.com> Lines: 33 In article <1375@rust.zso.dec.com>, davis@soomee.zso.dec.com (Mark W. Davis) writes: > I have been unable to render a "glass" object in Imagine or Imaginefp. I first > tried imitating > the techniques I use in Silver to create glass then used various combinations of > attributes > with no success. When rendered in "trace" the object looks EXACTLY like the > same object > rendered in "scanline". Any recommendations? > > > =++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++= > > Mark Davis > > Internet: davis@decwet.enet.dec.com > UUCP: decwrl!decwet.enet!davis > > =++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++= I was trying this for a couple of days and I finaly fugured out how to do it. I set reflect color up a little, the filter up a lot (like 190 or so). And finally the most important. I found that you should not touch the shiny slider. It seams to negate anything with reflect and filter. While we are talking about benchmarks. I made an sphere object half red and half blue with the atributes as above. It is sitting on a ground with the dots texture, and two light sources casting shadows. I rendered it in interlaced HAM. On a stock Amiga 2000 1 MEG. It only took 23 hours and 58 min. Fast huh :-) -- **************************************************************************** * Brian Ridout Internet: ridout@ddnvx1.afwl.af.mil * * wl/scev * * Kirtland AFB NM 87117 My Apple is better than your Orange. * ****************************************************************************