Path: utzoo!mnetor!tmsoft!torsqnt!news-server.csri.toronto.edu!cs.utexas.edu!uunet!clyde.concordia.ca!IRO.UMontreal.CA!kovic.IRO.UMontreal.CA!martin From: martin@IRO.UMontreal.CA (Daniel Martin) Newsgroups: comp.sys.amiga Subject: Re: Pirating CD-ROMS Keywords: CD-ROM Message-ID: <1990Dec19.022916.1676@IRO.UMontreal.CA> Date: 19 Dec 90 02:29:16 GMT References: <1990Dec11.205920.12986@daffy.cs.wisc.edu> <1990Dec12.143219.4861@lonex.radc.af.mil> Sender: news@IRO.UMontreal.CA Reply-To: martin@IRO.UMontreal.CA (Daniel Martin) Organization: Universite de Montreal Lines: 43 In article <1990Dec12.143219.4861@lonex.radc.af.mil> jam@lonex.radc.af.mil (Joel A. Mussman) writes: >In article <1990Dec11.205920.12986@daffy.cs.wisc.edu> pochron@cat52.cs.wisc.edu (David Pochron) writes: >>Perhaps one of the reasons game developers are so hot on CD-ROM technology >>is it is impossible to pirate a CD-ROM - too much inforation stored there, >>even for a hard drive. >>... >>doesn't go bust again) every game on the market will use a CD-ROM - 0% loss >>of sales to piracy. Only "borrowing" can hurt sales then... > > I suspect myself that most games will not take up the capacity of > the CD-ROM, so I don't see how this will cause any changes in the > attitudes and actions of many people. If I'm missing something, I > certainly would like to be enlightened! >Joel Mussman >jam@lonex.radc.af.mil. Three comments. - As a software (and soon to be game) developer, I see a good future for CD-ROM based software. - It will not stop piracy. Maybe complicate it for a while. DAT or other mass RAM storage will replace the floppy. - Be assure that all the space will be occupied. Ask any Sysop, when you put 1.2 gigs online (networks), it takes usually less than a week to be filled at 80%. I see three primary space filler for games: - Nice (nobreakable 10 minutes :-) ) intros, and at last a real sound track. Belive me game producers will soon find 600 meg quite limited. (and I do not count the redundancy factor here). - Game pack, where you sell more than one game at the same time. - Advertisement. Game-Clips (previews). Daniel. -- // Daniel Martin Universite de Montreal \\ // MediaLab, ca vous regarde! C.P. 6128, Succursale A, \\ \\// Mail: martin@IRO.UMontreal.CA Montreal (Quebec), CANADA, \\// \/ Tel.: (514) 343-6111 poste 3494 H3C 3J7 \/