Path: utzoo!censor!geac!torsqnt!news-server.csri.toronto.edu!cs.utexas.edu!usc!wuarchive!mit-eddie!uw-beaver!zephyr.ens.tek.com!tektronix!nosun!qiclab!baer From: baer@qiclab.uucp (Ken Baer) Newsgroups: comp.sys.amiga Subject: Re: Imagine Summary: clearing up misconceptions about Journeyman Message-ID: <1990Dec19.004954.23577@qiclab.uucp> Date: 19 Dec 90 00:49:54 GMT References: <61542@masscomp.ccur.com> <61558@masscomp.ccu <37016@cup.portal.com> Organization: Animators Anonymous, Portland, OR. Lines: 38 In article <37016@cup.portal.com> amigan@cup.portal.com (R Michael Medwid) writes: >With journeyman..can you ray-trace these spline patches? Yes, you can. In fact, with the currently shipping version, it does true patch intersection with both the ray tracer and the scanline renderer. The 1.0 version tesselated the patched into polygons at rendertime. It no longer does this, so reasonable complex scenes can render in 3Megs, very complex scenes can render in 5Megs. > I saw its >predecessor and the anims looked like scupt's "paining" 32 color mode. Journeyman's predecessor was Animation:Apprentice, the first 3D animation program to be released on the Amiga. It's 4 years old, and used topological modeling (voxels). It was not patch based, and supported all Amiga standard display modes. Some of the character animation concepts proved to be very valuable, and are in Journeyman. But nothing related to modeling and rendering in Apprentice is in Journeyman. Journeyman is 24-bit based and supports interlaced-HAM and IFF24 output. And the new renderer in Version 1.1 is very clean. I'd suggest you look at the real thing, and not judge Journeyman on 4 year old software based on a different technology. >Not to take away from the neat organic animation abilities of Journeyman.. >I just think Journeyman and Imagine are like apples and oranges..not >comparable. I think can compare them, but they are designed for different applications. Journeyman is designed for organic character animation that uses lots of fluid motion and morphing. Imagine concentrated more on logo and mechanical object creation. -- // -Ken Baer. Programmer/Animator, Hash Enterprises / Earthling \X/ Usenet: baer@qiclab.UUCP or PLink: KEN BAER "What?!? Sore again?" -- Bugs Bunny to Yosemity Sam