Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uunet!tnc!m0154 From: m0154@tnc.UUCP (GUY GARNETT) Newsgroups: comp.sys.amiga Subject: Re: A3000UX competition Message-ID: <634@tnc.UUCP> Date: 20 Dec 90 17:28:27 GMT References: <6352@crash.cts.com> Reply-To: m0154@tnc.UUCP (GUY GARNETT) Organization: The Next Challenge, Fairfax, Va. Lines: 28 In article <6352@crash.cts.com> seanc@pro-party.cts.com (Sean Cunningham) writes: > >IFF is an Amiga standard, and one that sets it apart from just about every >other system. I don't believe it was ever supposed to become an "industry" >standard. IBM and Apple haven't been successful at this, so why should >Commodore? > >The only thing that's close to being anything close to an industry standard is >GIF. Not PICT, PICT2, TIFF, PCX, etc. > >Sean If you read the original IFF docs in the RKM, it was very clear that Electronic Arts (who wrote the original standard) intended IFF to be an industry-wide standard; they specified byte ordering and other processor dependencies so that the standard would be portable from Amiga to MsDOS to whatever. In some ways, they succeeded. I recently was playing an IBM version of "Bar Games" at a computer store. Just for kicks, I decided to dump out the data files, and sure enough the first part of the file contained "FORM" and "ILBM" ... IFF is never going to be a true industry standard, but for what it covers, it is very good. Now if we could get things other than graphics and sound standardized ... like text ... or databases ... Wildstar