Path: utzoo!attcan!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!ucsd!nosc!crash!pro-graphics.cts.com!dak From: dak@pro-graphics.cts.com (DAK Productions) Newsgroups: comp.sys.amiga Subject: Re: Anim player w/ singleframe support Message-ID: <6447@crash.cts.com> Date: 21 Dec 90 04:16:40 GMT Sender: root@crash.cts.com Lines: 9 In-Reply-To: message from Viet.Ho@SAMBA.ACS.UNC.EDU I guess you have a similar problem to ours. A decent anim file (image wise) but it just clunks along when the object or image is too large. We have used two solutions; 1) "Step" through the frames, amnually recording them on tape 2) Using Director, "the 5 frame burst mode" five frames are buffered in ram, played to tape which triggers the next 5 when the recording is complete. Your idea sound better than either of these methods. Please let us know how you make out!