Path: utzoo!censor!geac!torsqnt!news-server.csri.toronto.edu!cs.utexas.edu!uunet!mcsun!corton!mirsa!kish.inria.fr!buffa From: buffa@kish.inria.fr (Michel Buffa) Newsgroups: comp.sys.amiga.games Subject: Re: FAUG demo of Powermonger by E.A. -- long review Message-ID: <9463@mirsa.inria.fr> Date: 17 Dec 90 15:04:21 GMT References: <1950@unlisys.in-berlin.de> <1990Dec5.110344.6364@zorch.SF-Bay.ORG> <1787@seti.inria.fr> <1990Dec10.133123@avahi.inria.fr> <22110@well.sf.ca.us> <90347.103037DXB132@psuvm.psu.edu> <22195@well.sf.ca.us> Sender: news@mirsa.inria.fr Reply-To: buffa@mirsa.inria.fr Organization: Inria Sofia Antipolis Lines: 49 Nntp-Posting-Host: kish.inria.fr In article <22195@well.sf.ca.us>, farren@well.sf.ca.us (Mike Farren) writes: > DXB132@psuvm.psu.edu writes: > > >I hate endless disk access; I hate ANY disk access! > >I'm sure lots of people feel the same way. The most playable games usually have > >little or no disk access. I agree totally. Saint dragon has no game break as it loads continuously while the game is running. Programmers of the sales curves designed a dynamic loader so that the game never stops. Silkworm IV will use that dynamic loading system, and it will certainly be a great game. Of course it won't multitask, but who cares ? > You weren't listening carefully. I don't like disk accesses in the middle of > a game, either, but if they're carefully designed so that they only occur > during otherwise "normal" breaks in the game, then it doesn't make that much > of a difference - the additional annoyance factor is minimal. Certainly, > disk accesses right in the middle of play are a pain, and shouldn't be there. > But disk accesses to load in the next level, or to load in the "control panel" > overlay, or the like, just don't make that much difference. Yes, it does. I prefer no disk access than just a little. > > In the name of honesty, I must admit that Storm Across Europe has too many > disk accesses. In order to get it to fit into 512K, I had to do some strange > tweaking, including running it with overlays. The only time it's a real pain > is on a single-floppy system, but even there the disk accesses are at "normal" > points within the game, so it doesn't annoy nearly as much as it might. Still, > I offer no excuses - I done it wrong, and the only excuse I can offer is the > time constraints I was working under. I excuse you as I didn't buy your game, but think a little about the poor guy with a single A500 with one drive !!!!! He'd certainly kill you for such painful disk access. > -- > Mike Farren farren@well.sf.ca.us -- ------------------------------------------ Michel Buffa: Projet Robotvis, INRIA, France Internet: buffa@sardaigne.inria.fr Surface Mail: Michel BUFFA, INRIA - Sophia Antipolis, 2004, route des Lucioles, 06565 Valbonne Cedex -- FRANCE Voice phone: (33) 93.65.78.39, Fax: (33) 93 65 77 65 ------------------------------------------