Path: utzoo!mnetor!tmsoft!torsqnt!news-server.csri.toronto.edu!cs.utexas.edu!usc!julius.cs.uiuc.edu!ux1.cso.uiuc.edu!osiris.cso.uiuc.edu!mkiteam From: mkiteam@osiris.cso.uiuc.edu (E.Japel) Newsgroups: comp.sys.amiga.games Subject: WINGS Summary: Review of Cinemaware's WINGS Keywords: WINGS Message-ID: <1990Dec18.145134.23339@ux1.cso.uiuc.edu> Date: 18 Dec 90 14:51:34 GMT Sender: news@ux1.cso.uiuc.edu (News) Organization: University of Illinois at Urbana Lines: 22 I just got a copy of Cinemaware's WINGS for the Amiga. WINGS is a combat simulation for WWI aircraft. It is not a flight simulator in the normal sense of the word, as it does not allow the pilot to take-off, land, or fly outside of the 'combat zone'. The pilot starts the game with a set of 'attributes', Flying ability, Shooting ability, Mechanical Aptitude, and Stamina. These attributes increase or decrease, depending on the pilots combat results. There are three basic categories of combat, bombing, strafing, air-to-air. The air-to-air breaks down into three subgroups, normal air patrol (looking for enemy aircraft), ballon busting, and escort. The game assigns the patrols which the user flies (the pilot has no choice). A mission is successful when the pilot completes the assigned mission (i.e. shooting down all planes, destroying a certain percentage of ground targets, etc.). If you have three unsuccessful missions in a row, you get a reprimand, the fourth failure results in your dismissal from the aircore. The graphics are very good, and the action fast. My only complaint is that you cannot 'save' games. If your character dies, you have to create a new character. You don't have to start at the beginning of the game, but your new character will not last very long at a higher level. (my work around was to copy my 'disk 2' every so often to save my status at that point.) All in all it is a very worthwhile game to play!