Path: utzoo!mnetor!tmsoft!torsqnt!news-server.csri.toronto.edu!cs.utexas.edu!uunet!zephyr.ens.tek.com!tektronix!sequent!cseaman From: cseaman@sequent.UUCP (Chris "The Bartman" Seaman) Newsgroups: comp.sys.amiga.games Subject: What makes arcade games fun? Message-ID: <48913@sequent.UUCP> Date: 18 Dec 90 18:11:54 GMT References: <5086.27635370@cc.curtin.edu.au> <1990Dec16.035208.8126@csn.org> Organization: Sequent Computer Systems, Beaverton, OR Lines: 40 judd@boulder.Colorado.EDU (Stephen Judd) writes: < I find your choice of supporting examples quite interesting. Namely, < what is fun about Turrican? I've played the demo a couple of times - you < run... jump... shoot... wow. The excitement and originality of it ceases to < amaze me. Yet, many people have raved about it in csa. I had attributed < this to it's smooth scrolling and decent graphics, but your posting seems < to imply the opposite. So, in all honesty, I want to know: What is fun about < Turrican (and "arcade" games in general, for that matter)? This is a very good question. Demos of 'arcade style' games can do very little beyond providing a sample of the music/sound effects/graphics/game mechanic. They don't (and probably can't) generate much excitement about winning the game. What makes arcade games fun (at least to me) are the surprises you find waiting around the next corner, and the challenge of surviving to see them. I too played the Turrican demo, and was duly impressed by the graphics and music, but probably would not have gotten around to buying it for myself. A friend, however, did buy it for me as a gift, and I am glad he did. I've spent probably 15-20 hours playing this game, and it is immensely enjoyable. There are challenges, hidden surprises, and areas to explore in every corner of every level. There are more 1-UPs hidden in this game than I have ever found in any other. I would guess that whatever it is that makes this game popular is the same thing that make the Super Mario series popular in the Nintendo world (though my son, an avid Nintendo fan, considers Turrican a quantum leap over Super Mario 3). BTW, for all you Turricanners (?) out there, I am stuck on level 4-2. I reached this level with 21 lives, 6 continues, and a large supply of weapons, but I can't find the exit! Any help would be welcome. Regards, Chris -- Chris (Insert phrase here) Seaman | ___-/^\-___ qatul batlh. cseaman@gateway.sequent.com | //__--\O/--__\\ qatul Huch. ...!uunet!sequent!cseaman | // \\ qatul roj. The Home of the Killer Smiley | `\ /'