Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!sdd.hp.com!news.cs.indiana.edu!ux1.cso.uiuc.edu!uxa.cso.uiuc.edu!lrg7030 From: lrg7030@uxa.cso.uiuc.edu (Loren Rittle) Newsgroups: comp.sys.amiga.games Subject: Re: Ishido Message-ID: <1990Dec20.055200.19996@ux1.cso.uiuc.edu> Date: 20 Dec 90 05:52:00 GMT References: <1990Dec19.230911.4543@mprgate.mpr.ca> Sender: news@ux1.cso.uiuc.edu (News) Organization: University of Illinois at Urbana Lines: 43 I have had Ishido for about a month now, so I feel qualified to answer. :-) Ishido is a great thinking type game like Shanghai. The guy who worked out this puzzle had some help (not that he is not a smart guy in his own rite...). He looked into games that were played thousands of years ago... bah bah bah... Anyways, I can safely say that if you like thinking, puzzle type games, you will love Ishido. Six stones, one of each color and each symbol, are layed out in the standard starting configuration. (stones are picked at random by the computer) The rest of the stones are put in a random order that you, the player, cannot see. Then the computer flips one stone up at a time. You must play the stone acording to a few rules: The played stone must touch at least one other stone already on the mat. If only one stone will be touched by the newly played stone then it must match the color or the symbol of the to be touched stone. If two stones would touch the stone to be played then the new stone must match the color of one stone and the symbol of the other. Three, color of two, symbol of one -or- color of one, symbol of two. Four, color of two and symbol of two! This is called a four way. Much preplanning must be done to score these. (I have scored 7 four ways in one game, I believe that 12 (maybe 13 if the little story in the book is true :-) 4-ways can be attained!) Points double every time you get a four-way. Bonus point are awarded for emptying the pouch (all stones played) or coming close (less points). Of course you try to maximize your points in the modern game. Emptying the pouch (with a secondary goal of getting the most 4-ways) is the main goal in the game of old... I think you get the idea, neat game. Also a plus, Harddrive installable, Amiga friendly (Multi-tasks well)! Code wheel protection that is easy to defeat! I bought the game, I just don't like looking up the damn word with the wheel, so I fixed it! Look at the file called codedat (that's the only hint you get)! Loren J. Rittle -- ``In short, this is the absolute coolest computer device ever invented!'' -Tom Denbo speaking about The VideoToaster by NewTek ``Think about NewTek's VideoToaster! Now think about the Amiga!'' Loren J. Rittle lrg7030@uxa.cso.uiuc.edu