Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uunet!pmafire!mica.inel.gov!sapphire!tanner From: tanner@sapphire.idbsu.edu (cs127- Byron (Mark) Tanner) Newsgroups: comp.sys.amiga.games Subject: Re: DMII Spells Message-ID: <1990Dec20.101206.5006@sapphire.idbsu.edu> Date: 20 Dec 90 10:12:06 GMT References: <1152@h.cs.wvu.wvnet.edu> <86850@tut.cis.ohio-state.edu> Organization: Boise State University, Boise Lines: 22 In article <86850@tut.cis.ohio-state.edu> Todd R Johnson writes: > > Minor Spoiler About Mapping Spell Follows Here's some more info about mapping spells. > > > The mapping spell highlights one of the class symbols on the >map display to show you which maze your characters are in. I haven't Depending on which symbol is glowing, your map displays more information. For example, if the 'KU' symbol is lit then your map will display all monsters in its range. 'ROS' shows secret walls and pits (very handy). 'DAIN' shows magic spells and stuff. And 'NETA' seems to lock the map in one place and direction. (Help from getting confused). To activate these requires four different spells. First three were rather logical, 'NETA' wasn't... Excellent game. Good and tough... -Mark Tanner