Xref: utzoo comp.sys.amiga:74986 comp.sys.amiga.tech:17178 comp.sys.amiga.hardware:5225 Path: utzoo!attcan!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uunet!cbmvax!cbmehq!cbmger!peterk From: peterk@cbmger.UUCP (Peter Kittel GERMANY) Newsgroups: comp.sys.amiga,comp.sys.amiga.tech,comp.sys.amiga.hardware Subject: Re: Retargetable graphics. Temporary Stop-gaps. Keywords: rtg,iff,24bit,video hardware Message-ID: <661@cbmger.UUCP> Date: 21 Dec 90 08:32:02 GMT References: <12437@life.ai.mit.edu> <16612@cbmvax.commodore.com> <7307@sugar.hackercorp.com> <1990Dec19.175634.19203@mintaka.lcs.mit.edu> <7337@sugar.hackercorp.com> Reply-To: peterk@cbmger.UUCP (Peter Kittel GERMANY) Organization: Commodore Bueromaschinen GmbH, West Germany Lines: 23 In article <7337@sugar.hackercorp.com> peter@sugar.hackercorp.com (Peter da Silva) writes: >In article <1990Dec19.175634.19203@mintaka.lcs.mit.edu> rjc@wookumz.ai.mit.edu (Ray Cromwell) writes: >> The sad fact of it is, dragable screens, viewports, super bitmap screens, >> sprites aren't availible on most framebuffers. > >How much of this is needed to extend the workbench screen, the way a >multiheaded Mac or Sun does it? You don't need draggable screens, for >certain. Nor superbitmap screens. But this reminds me a little of the phrase "do we really need multitasking?". Well, all these little details make up the Amiga as it is. And I wouldn't like to trade in any existing feature, that would be a drawback. > And you could probably get away without >having a sprite for the mouse. Hmm, perhaps we really could live with this. But then you need a tremendous software overhead to make sure that every program that manipulates the pointer still works the same. -- Best regards, Dr. Peter Kittel // E-Mail to \\ Only my personal opinions... Commodore Frankfurt, Germany \X/ {uunet|pyramid|rutgers}!cbmvax!cbmger!peterk