Path: utzoo!censor!geac!torsqnt!news-server.csri.toronto.edu!cs.utexas.edu!ut-emx!ccwf.cc.utexas.edu From: ifar355@ccwf.cc.utexas.edu (David H. Huang) Newsgroups: comp.sys.apple2 Subject: Re: "Normal" colors and resolution... Message-ID: <41539@ut-emx.uucp> Date: 17 Dec 90 18:55:17 GMT References: <$CSD211%LSUVM.BITNET@CUNYVM.CUNY.EDU> <9012101706.AA17599@apple.com> <3134.27691966@miavx1.acs.muohio.edu> <90349.004024AABENSON@MTUS5.BITNET> Sender: news@ut-emx.uucp Reply-To: ifar355@ccwf.cc.utexas.edu (David H. Huang) Organization: The University of Texas at Austin Lines: 15 In article <90349.004024AABENSON@MTUS5.BITNET> AABENSON@MTUS5.BITNET writes: >In response to Ryan Collins asking about IIgs colors... > >Normally, without doing anything even remotely close to being tricky, you >can get 16 colors (of 4096) on a 320 * 200 screen. This is the graphics mode >used by most games. I wouldn't consider using multiple palletes tricky at all... So, you can get up to 256 colors on a 320x200 screen. -- David Huang | Internet: ifar355@ccwf.cc.utexas.edu | "My ganglion is stuck in UUCP: ...!ut-emx!ccwf.cc.utexas.edu!ifar355 | a piece of chewing gum!" America Online: DrWho29 |