Path: utzoo!censor!geac!torsqnt!news-server.csri.toronto.edu!cs.utexas.edu!uunet!samsung!emory!hubcap!ncrcae!oiscola!dbarnhar From: dbarnhar@oiscola.Columbia.NCR.COM Newsgroups: comp.sys.mac.games Subject: Re: Wizardry Tricks Message-ID: <324@oiscola.Columbia.NCR.COM> Date: 17 Dec 90 18:35:43 GMT References: Reply-To: dbarnhar@oiscola.UUCP (David C. Barnhart II) Organization: NCR/OISD Columbia Lines: 30 In article es2q+@andrew.cmu.edu (Erik Warren Selberg) writes: > >Special items (Wiz I): >Armor of Lords: Lords only, regenerates 1 HP/round combat or move >Murasama Blade: samurai, but I don't quite know what it does. >Dagger of Thievery: turns the average, ordinary thief into the > average, ordinary ninja of the same level. NOTE: the XP isn't > changed, so if you have a high level thief like mine, you'll > need a few million XP for the next level. As long as you meet a few criteria, the few million XP needed are no problem. If you don't mind losing one level temporarily, and the thief you convert knows mage spells, just cast a Mahaman. He will lose one experience level, but he will now have enough points to advance normally. Since he needs only ~500,000 XP for a new level, it sure beats having to get zillions of points for the next level. Of course, as mentioned by Mr. Terry Monks, this might also have been eliminated in the most recent version. My version is very old. Dave Barnhart NCR Cooperative Computing Systems Division 3245 Platt Springs Rd. West Columbia, SC 29169 email: uunet!ncrlnk!ncrcae!oiscola!dbarnhar -- Dave Barnhart NCR Cooperative Computing Systems Division 3245 Platt Springs Rd. West Columbia, SC 29169 email: uunet!ncrlnk!ncrcae!oiscola!dbarnhar