Xref: utzoo comp.sys.atari.8bit:4332 comp.sys.mac.hardware:7433 Path: utzoo!censor!geac!torsqnt!news-server.csri.toronto.edu!cs.utexas.edu!uunet!ns-mx!icaen.uiowa.edu!rcnelson From: rcnelson@icaen.uiowa.edu (Ryan Christian Nelson) Newsgroups: comp.sys.atari.8bit,comp.sys.mac.hardware Subject: Interfacing Atari joysticks to macs Message-ID: <3655@ns-mx.uiowa.edu> Date: 19 Dec 90 05:28:59 GMT Sender: news@ns-mx.uiowa.edu Followup-To: comp.sys.atari.8bit Organization: Iowa Computer Aided Engineering Network, University of Iowa Lines: 33 Originator: rcnelson@l_eld02 Hi, netfolk... Just wondering if anyone has ever seen instructions telling how to make a Macintosh look at an Atari-type joystick. I've noticed that most mac programs assume we don't have a joystick, and that we hate the mouse for gaming. (point, yes....shoot aliens, no way.) Thus, they use the keyboard. But never more then a few keys. I'd like to do any or all of the following: o Use my atari-type joystick thru any of the mac ports to emulate a mouse This also includes the atari-trakball I got for ten bucks. o realising that's asking a lot, I'd like to use my mac to look at the joystick, findout which of the nine buttons are being pushed and then using software, convert this to a keypress. Anyone know how to write a cdev for this kind of thing? o Finally, before I got the mac, I hardware hacked the hell out of my trusty Atari 800. I REALLY miss the ability to look at a resistor (disguised as a 'paddle') as easily as it was on that machine. How can I hook up paddles to my mac? I want a $3000 etch-a-sketch! :) If anyone tells me anything interesting, I'll post it to the net. Better yet.....post it yourself! I'm not greedy. I can read off the wall. Thanks for any help you've got. Ryan Nelson rcnelson@icaen.uiowa.edu Iowa computer aided engineering network